This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 1.
Views: 418 Added on: 2007-06-04
|
In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.
Views: 984 Added on: 2006-07-05
|
In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.
Views: 785 Added on: 2006-07-05
|
In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.
Views: 1276 Added on: 2006-07-05
|
Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.
Views: 1336 Added on: 2006-07-05
|
This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 1348 Added on: 2006-07-05
|
This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 807 Added on: 2006-07-05
|
This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 736 Added on: 2006-07-05
|
This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.
Views: 528 Added on: 2006-07-05
|
Sunny Gopal from india explains in detail about the making of his personal project called "The Detective"
Views: 1904 Added on: 2006-06-04
|
In this tutorial, I抣l explore the process I use for creating a digital maquette from a design sketch. I抣l use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package?
Views: 3656 Added on: 2006-04-25
|
This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!
Views: 3946 Added on: 2006-03-24
|
In this tutorial you will learn how to add detail to a horn created in maya whit zbrush.
Views: 2271 Added on: 2006-03-24
|
This tutorial is going to illustrate how to create and texture a cartoon-like airplane.
Views: 2491 Added on: 2006-03-24
|
An introduction to creating characters using zbrush polyspheres.
Views: 3334 Added on: 2006-03-24
|
This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object抯 geometry properties. This example is applied to ZSphere models, but the techniques can also be used with?
Views: 1717 Added on: 2006-03-24
|
In this tutorial you will learn how to uv map your zbrush models.
Views: 3658 Added on: 2006-03-24
|
In this short tutorial you'll learn how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode.
Views: 3608 Added on: 2005-10-13
|
Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.
Views: 863 Added on: 2006-07-05
|
With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.
Views: 1042 Added on: 2006-07-05
|
|
|
|