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ZBrush Tutorials
1 [2]

[Video] ZBrush3 Wolverine 3D Modeling - Part1


[Video] ZBrush3 Wolverine 3D Modeling - Part1
This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 1.
Views: 418 Added on: 2007-06-04
 

Reposing Zbrush Models in Maya


Reposing Zbrush Models in Maya
In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.
Views: 984 Added on: 2006-07-05
 

Zbrush Smart Resymmetry


Zbrush Smart Resymmetry
In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.
Views: 785 Added on: 2006-07-05
 

Zbrush Cavity Maps


Zbrush Cavity Maps
In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.
Views: 1276 Added on: 2006-07-05
 

Setting Up a Reference Image


Setting Up a Reference Image
Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.
Views: 1336 Added on: 2006-07-05
 

Creature Project published in 3D World - part 1 of 3


Creature Project published in 3D World - part 1 of 3
This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 1348 Added on: 2006-07-05
 

Creature Project published in 3D World - part 3 of 3


Creature Project published in 3D World - part 3 of 3
This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 807 Added on: 2006-07-05
 

Creature Project published in 3D World - part 2 of 3


Creature Project published in 3D World - part 2 of 3
This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside?
Views: 736 Added on: 2006-07-05
 

Project overview for ZBrush and XSI Integration training kit


Project overview for ZBrush and XSI Integration training kit
This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.
Views: 528 Added on: 2006-07-05
 

Making of the Detective


Making of the Detective
Sunny Gopal from india explains in detail about the making of his personal project called "The Detective"
Views: 1904 Added on: 2006-06-04
 

Sculpt with Zbrush


Sculpt with Zbrush
In this tutorial, I抣l explore the process I use for creating a digital maquette from a design sketch. I抣l use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package?
Views: 3656 Added on: 2006-04-25
 

Making Picasso portrait


Making Picasso portrait
This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!
Views: 3946 Added on: 2006-03-24
 

Making a beast horn. (maya and zbrush)


Making a beast horn. (maya and zbrush)
In this tutorial you will learn how to add detail to a horn created in maya whit zbrush.
Views: 2271 Added on: 2006-03-24
 

Box Modeling and Precision Texturing


Box Modeling and Precision Texturing
This tutorial is going to illustrate how to create and texture a cartoon-like airplane.
Views: 2491 Added on: 2006-03-24
 

Building a character whit polyspheres


Building a character whit polyspheres
An introduction to creating characters using zbrush polyspheres.
Views: 3334 Added on: 2006-03-24
 

Making a cactus


Making a cactus
This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object抯 geometry properties. This example is applied to ZSphere models, but the techniques can also be used with?
Views: 1717 Added on: 2006-03-24
 

UV mapping


UV mapping
In this tutorial you will learn how to uv map your zbrush models.
Views: 3658 Added on: 2006-03-24
 

Making eyes


Making eyes
In this short tutorial you'll learn how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode.
Views: 3608 Added on: 2005-10-13
 

Mouse Averaging feature in ZBrush


Mouse Averaging feature in ZBrush
Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.
Views: 863 Added on: 2006-07-05
 

Local Subdivisions in ZBrush


Local Subdivisions in ZBrush
With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.
Views: 1042 Added on: 2006-07-05
 

1 [2]
Recently Featured
Reposing Zbrush Models in Maya
 
  Reposing Zbrush Models in Maya
In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya,
2006-07-05
Project overview for ZBrush and XSI Integration tr
 
  Project overview for ZBrush and XSI Integration tr
This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to
2006-07-05
ZBrush Basics - Stroke Palette Part - II
 
  ZBrush Basics - Stroke Palette Part - II
This video tutorial is in continuation with part - I, here we will look at rest of the stroke types
2006-10-27
ZBrush Basics - 03 : Stroke Palette Part - I Video
 
  ZBrush Basics - 03 : Stroke Palette Part - I Video
In this tutorial we will explore the stroke palette. In part two of this seris we will look at Grid,
2006-10-03
UV mapping
 
  UV mapping
In this tutorial you will learn how to uv map your zbrush models.
2006-03-24
Most Viewed
This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!

Making Picasso portrait - This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!
Views: 3946 Added on: 2006-03-24

In this tutorial you will learn how to uv map your zbrush models.

UV mapping - In this tutorial you will learn how to uv map your zbrush models.
Views: 3658 Added on: 2006-03-24

In this tutorial, I抣l explore the process I use for creating a digital maquette from a design sketch. I抣l use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package?

Sculpt with Zbrush - In this tutorial, I抣l explore the process I use for creating a digital maquette from a design sketch. I抣l use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package?
Views: 3656 Added on: 2006-04-25

In this short tutorial you'll learn how to create an

Making eyes - In this short tutorial you'll learn how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode.
Views: 3608 Added on: 2005-10-13

In this tutorial we will learn about basics, inerface and few short cut keys.

Video Tutorial : ZBrush Basics Tutorial (basics, interface, short cuts) - In this tutorial we will learn about basics, inerface and few short cut keys.
Views: 3587 Added on: 2006-09-26

Most Responded
This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 1.

[Video] ZBrush3 Wolverine 3D Modeling - Part1 - This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 1.
Views: 418 Added on: 2007-06-04

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.

Reposing Zbrush Models in Maya - In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.
Views: 984 Added on: 2006-07-05

In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.

Zbrush Smart Resymmetry - In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.
Views: 785 Added on: 2006-07-05

In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.

Zbrush Cavity Maps - In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.
Views: 1276 Added on: 2006-07-05

Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.

Setting Up a Reference Image - Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.
Views: 1336 Added on: 2006-07-05

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